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Game Guide

Your complete field manual for surviving, fighting, and progressing through Rites of Passage.

Playing the Game

Rites of Passage is a text-based multiplayer roleplaying game (MUD). You explore a persistent world described in rich prose, interact with other players and creatures, and advance your character through combat, questing, and exploration — all through typed commands.

Rooms & Descriptions

The world is divided into rooms. Each room has a descriptive name and a detailed paragraph you see when you enter. Rooms list visible exits — the directions you can travel — as well as any players, creatures, or objects present.

Command Entry

Type a command and press Enter. Commands are case-insensitive. A command typically consists of a verb followed by arguments:

look — examine your surroundings
attack goblin — attack a creature named goblin
get sword — pick up a sword from the room

If you are new to MUDs, we strongly recommend reading the Getting Started guide first — it covers account creation, connecting, and your very first minutes inside the realm.

Movement & Exploration

Movement uses the cardinal and ordinal compass directions. You may type the full direction name or its abbreviation:

north n
south s
east e
west w
northeast ne
northwest nw
southeast se
southwest sw
up u
down d

Examining Your Surroundings

look (or just l) displays your current room description, visible exits, and everything present in the room. Use it constantly — it is your eyes in a text world.

You can also look <target> to examine a specific person, creature, or object in the room.

Entering and Leaving

Some exits are doors or portals rather than open passages. Where applicable, use enter or simply type the exit name to go through.

Character Information

Rites of Passage provides several commands to inspect your character and the world around you. These are your most-used commands.

Score / Info

score (alias: info) displays your full character sheet:

  • Name, level, race, profession, and faction
  • HP, Mana, and Stamina bars
  • Current XP and XP required to reach the next level
  • Base stats: STR, INT, WIS, DEX, CON
  • Current character state (standing, resting, meditating, combat, dead)
  • Currency balance
  • Number of skills unlocked and active quests
  • Guild and sect affiliations
  • PvP statistics: war points, kills, and deaths

Inventory

inventory (aliases: inv, i) lists every item you are carrying along with its quantity.

Equipment

equipment (alias: eq) shows what you currently have equipped in each of your fifteen equipment slots.

Who

who displays a table of every character currently online, showing their name, level, race, profession, faction, guild, and sect. Players are sorted by level, highest first.

Communication

Rites of Passage offers several ways to communicate with other players, from room-wide speech to private whispers.

Speaking

say <message> speaks to everyone in the same room. Your message is visible to all other characters present.

Private Messages

tell <player> <message> sends a private message to a specific player anywhere in the game. You may also use page as an alternative.

whisper <player> <message> sends a private message to someone in the same room.

Social Emotes

social <action> [target] (alias: emote) performs a visible emote, optionally directed at another character.

Currently available socials: wave and bow.

Example: social bow — bow gracefully
social wave at Kaelen — wave at another player

Ignore

If a player on your ignore list is the target of your social, they will not see it, but you and the rest of the room will.

Combat

Combat in Rites of Passage is room-based. You attack targets in the same room using your equipped weapon and base stats. Combat is turn-based with 5-second rounds.

Starting Combat

attack <target> (alias: kill) initiates combat against a target in your current room. Both you and the target enter a combat state.

Example: attack goblin — engage the nearest goblin

Hit & Miss

Each attack has a base 75% chance to hit, modified by your stats and equipment. A successful hit deals damage based on your weapon's base damage plus your strength modifier, reduced by the target's total armour value.

Weapon Damage

Damage is determined by the weapon in your main hand. If you are unarmed, you deal a reduced base amount. Different weapons deal different damage types — piercing, slashing, concussion, or whipping.

Using Skills in Combat

use <skill> [on <target>] (alias: cast) activates a skill or spell. Skills may cost Mana or Stamina and can deal damage, heal, or apply other effects. See Skills & Spells below for details.

Combat State

While in combat, your character state changes to combating. This state appears in your score display. You cannot rest or meditate while in combat.

Dead characters cannot attack or use skills. You must respawn before you can fight again.

Equipment & Items

Everything you carry or wear is managed through your inventory and equipment. Items are persistent and travel with your character across sessions.

Inventory Management

inventory (aliases: inv, i) lists all items you own. Stackable items such as potions display a quantity count.

Equipment Slots

Rites of Passage features fifteen equipment slots:

Head
Chest
Legs
Hands
Feet
Wrists
L. Finger
R. Finger
Neck
L. Ear
R. Ear
Waist
Back
Main Hand
Off Hand

Equipping and Unequipping

equip <item> [slot] (aliases: wear, wield) equips an item from your inventory to the appropriate slot. If you omit the slot, the game attempts to auto-detect it.

unequip <item> (alias: remove) removes an item from its equipment slot and returns it to your inventory.

Equipment Slot Aliases

When specifying a slot manually, you may use these shorthands:

mainhand or main_hand — offhand or off_hand — ring1 — ring2 — ear1 — ear2

Item Categories

Weapons equip to main/off hand
Armour equip to body slots
Consumables stackable, useable
Quest / Misc non-equippable

Picking Up and Dropping

get <item> picks up an item from the room into your inventory. drop <item> removes it from your inventory and places it on the ground.

Giving Items

give <item> to <player> transfers an item from your inventory to another player in the same room.

Skills & Spells

Skills and spells are the core of your character's combat and utility capabilities. They are unlocked automatically as you level up — no trainers, no quests required.

Viewing Your Skills

Your score display shows how many skills you have unlocked. Each profession receives a unique progression of skills as they advance.

Using a Skill

use <skill> [on <target>] (alias: cast) activates a skill.

Examples:
use bash on goblin — a stamina-based attack
cast fireball on skeleton — a mana-based spell
cast heal_critical — a self-targeting spell

Resource Costs

Skills consume either Mana or Stamina. Some skills have no cost. The amount required varies by skill. Your score display shows your current resource pools so you can plan ahead.

Targeting

Some skills require a target (an enemy to damage), others are self-only (buffs, healing), and some have no target at all. The skill will tell you if it requires a target when you attempt to use it without one.

Skill Categories

Universal available to all professions
Profession unique to your profession
Weapon tied to weapon proficiency

Passive Skills

Some skills are passive — they provide a permanent benefit and cannot be activated with use. They are automatically applied as soon as you unlock them.

Profession Skill Lists

Each of the ten professions receives different skills at different levels. For a complete list, see the Professions page.

Races & Professions

Races

Your race is chosen during character creation and is permanent. Race determines two critical things:

  1. Your faction — Valorian or Mordrath. Faction governs PvP alignment and is never chosen independently.
  2. Your base stats and stat limits — each race has a unique distribution of STR, INT, WIS, DEX, and CON, as well as racial traits and resistances.

There are 24 races (12 Valorian, 12 Mordrath). Explore the full compendium on the Races page.

Professions

Your profession is also permanent. It determines:

  • Which skills and spells you unlock at each level
  • Your resource gains per level (HP, Mana, Stamina)
  • Your primary stat for mana calculation (Intelligence or Wisdom)
  • Your core playstyle — melee, caster, hybrid, or specialist

There are 10 professions: Mage, Warlock, Warrior, Cleric, Thief, Templar, Monk, Alchemist, Ninja, and Druid. Full details on the Professions page.

Both race and profession are permanent. Choose carefully — they define your character for the entire game.

Factions & PvP

The Two Factions

The realm is divided between two great powers:

Valorian

The alliance of free peoples. Twelve races united under a common banner.

Mordrath

The dark dominion. Twelve races bound to shadow and ambition.

Faction Rules

  • Your faction is determined entirely by your race.
  • You cannot change faction after character creation.
  • Your faction is displayed on your score sheet.

PvP System

Player-versus-player combat is governed by zone-based rules. There is no PvP toggle — whether you can fight another player depends entirely on your location.

Zone Type PvP Rules
Safe No PvP of any kind. You cannot attack or be attacked by other players.
Contested Opposing-faction players may fight each other. Same-faction combat is never allowed.
Same-faction PvP is never permitted anywhere in the game. Valorian cannot attack Valorian. Mordrath cannot attack Mordrath.

PvP Statistics

pvp displays your PvP record: War Points (earned per valid PvP kill), PvP Kills, and PvP Deaths.

Progression

Experience Points (XP)

You gain XP by defeating enemies and completing quests. XP is displayed on your score sheet along with the amount required to reach your next level.

Levels (1–100)

Rites of Passage supports progression from Level 1 to Level 100. Leveling is automatic — there are no trainers to visit. When your XP reaches the threshold for the next level, you advance immediately.

What Happens on Level-Up

Each time you gain a level:

  • Your maximum HP, Mana, and Stamina increase (amount varies by profession)
  • New skills and spells are automatically unlocked based on your profession's progression table
  • Weapon proficiencies are initialised for any new weapon skills

Level Scaling

Early levels come quickly. As you climb higher, each level requires progressively more XP. The curve is designed so that reaching the maximum level of 100 is a long-term achievement.

Death and XP

Dying costs a percentage of your progress toward your next level, but you can never lose a level. See Death & Recovery for the full details.

Quests

Quests provide structured objectives with XP and item rewards. Manage them through the quest command.

Quest Command

quest (alias: quests) is your quest journal.

quest List all known quests and their current state
quest accept <quest> Accept an available quest
quest abandon <quest> Abandon an active quest
quest complete <quest> Complete a quest whose objectives are finished
quest status <quest> View detailed objective progress for a quest

Quest Types

Quests in Rites of Passage feature two objective types:

  • Kill objectives — defeat a specific number of a particular creature
  • Collect objectives — gather a specific number of a particular item

Rewards

Completing a quest awards XP and often grants items directly into your inventory. Some quests have level requirements or prerequisite quests that must be completed first.

Economy & Shops

Currency

The realm trades in coins. Currency is stored internally as copper pieces and displayed in the most readable denomination:

Copper c — base unit
Silver s — 100 copper
Gold g — 10,000 copper
Platinum p — 1,000,000 copper

currency (aliases: money, gold) displays your current balance. Your currency also appears on your score sheet.

Shops

Shops are persistent vendors where you can buy and sell items. shop lists all known shops. shop <name> browses a specific shop's inventory, showing buy prices, sell prices, and stock levels.

Buying

buy <item> from <shop> purchases one unit. Add a quantity: buy 3 health_potion from general_store.

Selling

sell <item> to <shop> sells one unit from your inventory. sell 5 wooden_plank to blacksmith sells a stack.

Known Shops

General Store potions, torches, planks
Blacksmith weapons, armour
Alchemist's Shop discount potions
Dead characters cannot buy or sell. Respawn first.

Death & Recovery

Death is a setback, not the end. When your HP reaches zero, your character dies and enters the dead state.

What Happens When You Die

  • Your character state changes to DEAD
  • Regeneration stops — dead characters do not recover HP, Mana, or Stamina
  • You cannot attack, use skills, buy, or sell

XP Penalty

Dying incurs an XP penalty equal to 5% of your progress toward the next level. This penalty is clamped so that you cannot lose a level — you will never drop below your current level's XP threshold.

Respawning

When you respawn, you are restored to a designated respawn point (typically your faction's starting town or tutorial area). Your resources are restored to 50% of maximum:

  • HP restored to 50% of max
  • Mana restored to 50% of max
  • Stamina restored to 50% of max

Your inventory, equipment, currency, skills, and quest progress all persist through death.

PvP Deaths

When killed by another player in valid PvP, the killer earns a war point and a PvP kill credit. The victim's PvP death count increases. These statistics are visible via the pvp command and on your score sheet.

Guilds & Sects

Characters may join one guild and one sect. These are separate affiliations that appear on your score sheet and in the who listing.

Guilds

guild manages your guild membership.

guild Show your current guild (or list available guilds)
guild join <name> Join a guild by name
guild leave Leave your current guild

Available guilds: Mercenaries Guild, Merchants Guild, Adventurers Guild, Shadow Syndicate.

Sects

sect manages your sect membership with the same syntax.

sect Show your current sect (or list available sects)
sect join <name> Join a sect by name
sect leave Leave your current sect

Available sects: Order of Light, Keepers of the Flame, House of Shadow, Crimson Circle.

Command Reference

A complete reference of player commands, grouped by category. Use the search box to filter commands by name or keyword.

Movement

north / n, south / s, etc. Move in a compass direction. All cardinal and ordinal directions work with full names or abbreviations.
look [target] Examine your current room or a specific target. Alias: l
enter Enter a portal, doorway, or vehicle.

Information

score Display your full character sheet. Alias: info
inventory List carried items. Aliases: inv, i
equipment Show equipped items by slot. Alias: eq
who List all characters online with level, race, profession, faction, guild, and sect.
help [topic] Open the in-game help system. Use help <command> for specific command help.
currency Display your coin balance. Aliases: money, gold
pvp Show your PvP statistics: war points, kills, and deaths.

Communication

say <message> Speak to everyone in the current room.
tell <player> <message> Send a private message to a player anywhere in the game.
whisper <player> <message> Send a private message to someone in your room.
social <action> [target] Perform a social emote. Alias: emote. Built-in actions: wave, bow

Combat

attack <target> Engage a target in melee combat. Alias: kill. Both must be in the same room.
use <skill> [on <target>] Activate a skill or spell. Alias: cast. Example: use bash on goblin

Items

get <item> Pick up an item from the room into your inventory.
drop <item> Drop an item from your inventory onto the ground.
give <item> to <player> Transfer an item to another player in the same room.
equip <item> [slot] Equip an item to a slot. Aliases: wear, wield
unequip <item> Remove an equipped item. Alias: remove

Skills & Spells

use <skill> [on <target>] Use a skill or cast a spell. Costs Mana or Stamina depending on the skill. Alias: cast

Quests

quest [accept|abandon|complete|status] <quest> Manage quests. Alias: quests. No arguments lists all known quests.

Shops & Economy

shop [list|<shop name>] List shops or browse a shop inventory. No arguments lists all shops.
buy [quantity] <item> from <shop> Purchase an item from a shop. Example: buy 3 health_potion from general_store
sell [quantity] <item> to <shop> Sell an item to a shop. Example: sell rusty_sword to blacksmith

Organizations

guild [join <name>|leave] View or manage guild membership. No arguments shows current guild and available guilds.
sect [join <name>|leave] View or manage sect membership. No arguments shows current sect and available sects.

Other

home Teleport to your home location.
quit Disconnect from the game.

For every documented command with detailed descriptions, visit the full Command Reference.