Races of the Realm
24 unique races divided between Good and Evil. Your race determines your starting stats, passive ability, faction allegiance, and starting city.
Human Good
STR
10 DEX
10 CON
10 INT
10 WIS
10 CHA
10
10 DEX
10 CON
10 INT
10 WIS
10 CHA
10
✦ Adaptable (+5% Bonus XP Gain)
Stone-Giant Good
STR
15 DEX
9 CON
15 INT
5 WIS
5 CHA
5
15 DEX
9 CON
15 INT
5 WIS
5 CHA
5
✦ Rocky Hide (+8 Natural Armor, +5% Max HP)
Azer Good
STR
10 DEX
12 CON
10 INT
8 WIS
8 CHA
8
10 DEX
12 CON
10 INT
8 WIS
8 CHA
8
✦ Fire-Forged (+10 Fire Resist)
Dwarf Good
STR
12 DEX
8 CON
12 INT
8 WIS
10 CHA
8
12 DEX
8 CON
12 INT
8 WIS
10 CHA
8
✦ Stout (+5% Max HP, +5 Poison Resist)
Atomie Good
STR
5 DEX
14 CON
5 INT
10 WIS
10 CHA
10
5 DEX
14 CON
5 INT
10 WIS
10 CHA
10
✦ Tiny Target (+5% Dodge)
Wild-Elf Good
STR
8 DEX
14 CON
8 INT
10 WIS
12 CHA
10
8 DEX
14 CON
8 INT
10 WIS
12 CHA
10
✦ Fleet-Footed (+5% Movement Speed)
Dryad Good
STR
8 DEX
10 CON
10 INT
10 WIS
14 CHA
12
8 DEX
10 CON
10 INT
10 WIS
14 CHA
12
✦ Nature's Blessing (+5% Healing Received)
High-Elf Good
STR
8 DEX
10 CON
8 INT
14 WIS
12 CHA
10
8 DEX
10 CON
8 INT
14 WIS
12 CHA
10
✦ Arcane Affinity (+5% Spell Damage)
Dragonkin Good
STR
14 DEX
10 CON
12 INT
8 WIS
8 CHA
5
14 DEX
10 CON
12 INT
8 WIS
8 CHA
5
✦ Draconic Heritage (+5 Fire Resist, +5% Melee Damage)
Svirfneblin Good
STR
5 DEX
12 CON
8 INT
12 WIS
12 CHA
5
5 DEX
12 CON
8 INT
12 WIS
12 CHA
5
✦ Deep Gnome (+5% Magic Resist, +5% Stealth)
Centaur Good
STR
14 DEX
12 CON
12 INT
5 WIS
8 CHA
8
14 DEX
12 CON
12 INT
5 WIS
8 CHA
8
✦ Plains Runner (+10% Movement Speed)
Halfling Good
STR
5 DEX
14 CON
8 INT
8 WIS
10 CHA
12
5 DEX
14 CON
8 INT
8 WIS
10 CHA
12
✦ Lucky (+5% Crit Chance, +5% Dodge)
Troll Evil
STR
14 DEX
8 CON
14 INT
5 WIS
5 CHA
5
14 DEX
8 CON
14 INT
5 WIS
5 CHA
5
✦ Regeneration (+2 HP/tick Regen)
Ogre Evil
STR
16 DEX
5 CON
14 INT
5 WIS
5 CHA
5
16 DEX
5 CON
14 INT
5 WIS
5 CHA
5
✦ Brutal Strength (+10% Melee Damage)
Duergar Evil
STR
12 DEX
8 CON
12 INT
8 WIS
8 CHA
5
12 DEX
8 CON
12 INT
8 WIS
8 CHA
5
✦ Gray Dwarf (+5% Magic Resist, +5 Poison Resist)
Orc Evil
STR
14 DEX
10 CON
12 INT
5 WIS
5 CHA
5
14 DEX
10 CON
12 INT
5 WIS
5 CHA
5
✦ Blood Fury (+10% Melee Damage, -5% Spell Damage)
Skaven Evil
STR
8 DEX
14 CON
8 INT
10 WIS
5 CHA
5
8 DEX
14 CON
8 INT
10 WIS
5 CHA
5
✦ Ratmen (+5% Stealth, +5% Disease Resist)
Illithid Evil
STR
8 DEX
10 CON
8 INT
16 WIS
12 CHA
5
8 DEX
10 CON
8 INT
16 WIS
12 CHA
5
✦ Mind Flayer (+5% Spell Damage, +5% Magic Resist)
Drow Evil
STR
8 DEX
14 CON
8 INT
12 WIS
10 CHA
10
8 DEX
14 CON
8 INT
12 WIS
10 CHA
10
✦ Dark Elf (+5% Stealth, +5% Spell Damage)
Lich Evil
STR
5 DEX
5 CON
8 INT
16 WIS
14 CHA
5
5 DEX
5 CON
8 INT
16 WIS
14 CHA
5
✦ Undead (+10% Spell Damage, +10% Magic Resist, -5% Healing Received)
Kenku Evil
STR
5 DEX
14 CON
5 INT
10 WIS
10 CHA
8
5 DEX
14 CON
5 INT
10 WIS
10 CHA
8
✦ Mimicry (+5% Stealth, +5% Dodge)
Revenant Evil
STR
12 DEX
10 CON
14 INT
5 WIS
8 CHA
5
12 DEX
10 CON
14 INT
5 WIS
8 CHA
5
✦ Undying (+5% Max HP, +5% Melee Damage)
Minotaur Evil
STR
16 DEX
8 CON
14 INT
5 WIS
5 CHA
5
16 DEX
8 CON
14 INT
5 WIS
5 CHA
5
✦ Horned Charge (+10% Melee Damage, +5% Crit Chance)
Goblin Evil
STR
5 DEX
14 CON
5 INT
8 WIS
8 CHA
5
5 DEX
14 CON
5 INT
8 WIS
8 CHA
5
✦ Scavenger (+5% Gold Find, +5% Dodge)